
Several digital human softwares have shown the capabilities of simulating simple reach motions. However, predicting the dynamic effects on human motion due to different task loads is still immature. This paper presents an optimisation-based algorithm for simulating the dynamic motion of a digital human. The hypothesis is that human performance measures such as the total energy consumption governs human motion; thus the process of human motion simulation can be formulated as an optimisation problem that minimises human performance measures given at different constraints and hand loads, corresponding to a number of tasks. General equations of motion using Lagrangian dynamics method are derived for the digital human, and human metabolic energy is formulated in terms of joint space. Joint actuator torques and metabolic energy expenditure during motion are formulated and calculated within the algorithm, and it is applied to Santos™, a kinematically realistic digital human, developed at the University of Iowa. Results show that different external loads and tasks lead to different human motions and actuator torque distributions.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 36 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
