
handle: 2434/1160116 , 11571/1305086
With the rise of Web 2.0, the internet has become not only a means of mass communication, but also a means of mass consumption. Millions of users surf social media daily looking for information about consumer goods and to shop (eMarketer 2013). Thanks to the interactive possibilities of social media, online consumers go further than looking, discussing brands and products among themselves, proposing evaluations and modifications in use, using them as vehicles to create communities or to express their own identity; in a word, they produce culture through consumer goods (Belk 1988). It is in the strategic interest of companies to take note of the production of culture from the bottom up for two reasons: to link user-driven innovation to their business and marketing processes (Caru and Cova 2007) and to bridge the gap between the meanings that companies assign to their brand and products and those actually produced by consumers (Walsh 2011).
330, Social Research Methods, Digital Ethnography, 300, ethnography of Virtual Worlds, Netnography, digital ethnographyy;
330, Social Research Methods, Digital Ethnography, 300, ethnography of Virtual Worlds, Netnography, digital ethnographyy;
| citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 7 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
