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Leonardo
Article
License: CC BY SA
Data sources: UnpayWall
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ZENODO
Article . 2007
License: CC BY SA
Data sources: ZENODO
Leonardo
Article . 2007 . Peer-reviewed
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Games of Pain: Pain as Haptic Stimulation in Computer-Game—Based Media Art

Authors: Laso, Pau Waelder;

Games of Pain: Pain as Haptic Stimulation in Computer-Game—Based Media Art

Abstract

The text describes several media-art projects that introduce pain as a form of interaction within the context of a two-player game: PainStation (2001–2003) and LegShocker (2002) by Tilman Reiff and Volker Morawe, Tekken Torture (2001) by C-Level and Tazer Tag (2005) by Randy Sarafan. By presenting these examples and briefly analyzing the nature of pain and games, this text offers an overview of the implications of incorporating pain into a computer game and presents an approach to the motivations that lead players to perceive a painful experience as fun and addictive.

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selected citations
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This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
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