Powered by OpenAIRE graph
Found an issue? Give us feedback
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Proceedings of the A...arrow_drop_down
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
Proceedings of the ACM on Human-Computer Interaction
Article . 2025 . Peer-reviewed
License: CC BY
Data sources: Crossref
DBLP
Article . 2025
Data sources: DBLP
versions View all 2 versions
addClaim

Social Life Simulation for Non-Cognitive Skills Learning

Authors: Zihan Yan; Yaohong Xiang;

Social Life Simulation for Non-Cognitive Skills Learning

Abstract

Non-cognitive skills are crucial for personal and social life well-being, and such skill development can be supported by narrative-based (e.g., storytelling) technologies. While generative AI enables interactive and role-playing storytelling, little is known about how users engage with and perceive the use of AI in social life simulation for non-cognitive skills learning. Additionally, the benefits of AI mentorship on self-reflection awareness and ability in this context remain largely underexplored. To this end, we introduced Simulife++ , an interactive platform enabled by a large language model (LLM). The system allows users to act as protagonists, creating stories with one or multiple AI-based characters in diverse social scenarios. In particular, we expanded the Human-AI interaction to a Human-AI-AI collaboration by including a Sage Agent , who acts as a bystander, providing users with some perspectives and guidance on their choices and conversations in terms of non-cognitive skills to promote reflection. In a within-subject user study, our quantitative results reveal that, when accompanied by Sage Agent , users exhibit significantly higher levels of reflection on motivation, self-perceptions, and resilience & coping, along with an enhanced experience of narrative transportation. Additionally, our qualitative findings suggest that Sage Agent plays a crucial role in promoting reflection on non-cognitive skills, enhancing social communication and decision-making performance, and improving overall user experience within Simulife++ . Multiple supportive relationships between Sage Agent and users were also reported. We offer design implications for the application of generative AI in narrative solutions and the future potential of Sage Agent for non-cognitive skill development in broader social contexts. Our quantitative data and code are released at https://github.com/yzihan/Simulife.

Related Organizations
  • BIP!
    Impact byBIP!
    selected citations
    These citations are derived from selected sources.
    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    5
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Top 10%
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Average
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Top 10%
Powered by OpenAIRE graph
Found an issue? Give us feedback
selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
5
Top 10%
Average
Top 10%
hybrid