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https://doi.org/10.1145/360549...
Article . 2023 . Peer-reviewed
License: CC BY
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Pure University of Manchester
Conference object . 2023
License: CC BY
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Foveated Walking: Translational Ego-Movement and Foveated Rendering

Authors: David Petrescu; Paul A. Warren; Zahra Montazeri; Boris Otkhmezuri; Steve Pettifer;

Foveated Walking: Translational Ego-Movement and Foveated Rendering

Abstract

The demands of creating an immersive Virtual Reality (VR) experience often exceed the raw capabilities of graphics hardware. Perceptually-driven techniques can reduce rendering costs by directing effort away from features that do not significantly impact the overall user experience while maintaining a high level of quality where it matters most. One such approach is foveated rendering, which allows for a reduction in the quality of the image in the peripheral region of the field-of-view where lower visual acuity results in users being less able to resolve fine details. 6 Degrees of Freedom tracking allows for the exploration of VR environments through different modalities, such as user-generated head or body movements. The effect of self-induced motion on rendering optimization has generally been overlooked and is not yet well understood. To explore this, we used Variable Rate Shading (VRS) to create a foveated rendering method triggered by the translational velocity of the users and studied different levels of shading Level-of-Detail (LOD). We asked 10 participants in a within-subjects design to report whether they noticed a degradation in the rendering of a rich environment when performing active ego-movement or when being passively transported through the environment. We ran a psychophysical experiment using an accelerated stochastic approximation staircase method and modified the diameter and the LOD of the peripheral region. Our results show that self-induced walking can be used to significantly improve the savings of foveated rendering by allowing for an increased size of the low-quality area in a foveated algorithm compared to the passive condition. After fitting psychometric functions showcasing the percentage of correct responses related to different shading rates in the two types of movements, we also report the threshold severity (75%) point for when participants are able to detect such degradation. We argue such metrics can inform the future design of movement-dependent foveated techniques that could reduce computational load and increase energy savings.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
1
Average
Average
Average
Green
hybrid