
A sliver is a tetrahedon whose four vertices lie close to a plane and whose orthogonal projection to that plane is a convex quadrilateral with no short edge. Slivers are notoriously common in 3-dimensional Delaunay triangulations even for well-spaced point sets. We show that, if the Delaunay triangulation has the ratio property introduced in Miller et al. [1995], then there is an assignment of weights so the weighted Delaunay traingulation contains no slivers. We also give an algorithm to compute such a weight assignment.
Tetrahedral meshes, Slivers, (weighted) Delaunay triangulations, Mesh generation, Mesh quality, Algorithms, Computational geometry
Tetrahedral meshes, Slivers, (weighted) Delaunay triangulations, Mesh generation, Mesh quality, Algorithms, Computational geometry
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