
handle: 2117/113722 , 1138/44
The increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data connections, is opening the door to a variety of networked graphics applications. In this world, native apps or mobile sites coexist to reach the goal of providing us access to a wealth of multimedia information while we are on the move. This half-day tutorial provides a technical introduction to the mobile graphics world spanning the hardware-software spectrum, and explores the state of the art and key advances in specific application domains, including capture and acquisition, real-time high-quality 3D rendering and interactive exploration.
Peer Reviewed
Massive Models, Indoor Scene Reconstruction, Massive models, Mobile rendering, Global illumination, Mobile mapping, Àrees temàtiques de la UPC::Informàtica::Infografia, Indoor scene reconstruction, Ambient occlusion, Omnidirectional Images, Computer graphics, Rendering pipeline, Volume Rendering, Rendering Pipeline, Mobile computing, :Informàtica::Infografia [Àrees temàtiques de la UPC], Mobile Rendering, Infografia, Camera control, Omnidirectional images, Volume rendering, Informàtica mòbil, Camera Control, Global Illumination, Ambient Occlusion
Massive Models, Indoor Scene Reconstruction, Massive models, Mobile rendering, Global illumination, Mobile mapping, Àrees temàtiques de la UPC::Informàtica::Infografia, Indoor scene reconstruction, Ambient occlusion, Omnidirectional Images, Computer graphics, Rendering pipeline, Volume Rendering, Rendering Pipeline, Mobile computing, :Informàtica::Infografia [Àrees temàtiques de la UPC], Mobile Rendering, Infografia, Camera control, Omnidirectional images, Volume rendering, Informàtica mòbil, Camera Control, Global Illumination, Ambient Occlusion
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