
doi: 10.1145/2808192 , 10.1145/2808079
Team projects are a way to expose students to conflicting project objectives, and “[t]here should be a strong real-world element … to ensure that the experience is realistic” [ACM/IEEE-CS 2015b]. Team projects provide an opportunity for students to put their education into practice and prepare them for their professional careers. The aim of this special issue, and the previous one, is to collect and share evidence about the state of practice of team projects in computing education and to help educators in designing and running team projects. The articles presented in the present issue cover the following topics: real projects for real clients, open source projects, multidisciplinary team projects, student and team assessment, and cognitive and psychological aspects of team projects.
Team projects, Programvaruteknik, Didactics, Software Engineering, Didaktik
Team projects, Programvaruteknik, Didactics, Software Engineering, Didaktik
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 13 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
