
Until recently, software development dominated the creative and design-oriented parts of computer science education. Within the last years, more and more approaches have also focused on using programmable hardware in different settings, mostly concentrating on alternative ways for introducing their learners to programming. The frequent development of new settings and also tools for physical computing demands a deeper investigation of the discipline in the context of computer science education. In this poster, hypotheses and questions guiding the work for examining the potentials of physical computing activities for computer science education are outlined and discussed.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 5 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
