
doi: 10.1117/12.911289
handle: 20.500.12876/37755
Meta!Blast (http://www.metablast.org) is designed to address the challenges students often encounter in understanding cell and metabolic biology. Developed by faculty and students in biology, biochemistry, computer science, game design, pedagogy, art and story, Meta!Blast is being created using Maya (http://usa.autodesk.com/maya/) and the Unity 3D (http://unity3d.com/) game engine, for Macs and PCs in classrooms; it has also been exhibited in an immersive environment. Here, we describe the pipeline from protein structural data and holographic information to art to the threedimensional (3D) environment to the game engine, by which we provide a publicly-available interactive 3D cellular world that mimics a photosynthetic plant cell.
metabolic biology, education, serious games, Bioinformatics, Computational Biology, 004, Cell and Developmental Biology, 3D art, computer graphics, path-planning, Cellular biology
metabolic biology, education, serious games, Bioinformatics, Computational Biology, 004, Cell and Developmental Biology, 3D art, computer graphics, path-planning, Cellular biology
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