
doi: 10.1109/toh.2012.34
pmid: 24808273
We introduce the use of vibrotactile feedback as a rendering modality for solid-fluid interaction, based on the physical processes that generate sound during such interactions. This rendering approach enables the perception of vibrotactile feedback from virtual scenarios that resemble the experience of stepping into a water puddle or plunging a hand into a volume of fluid.
User-Computer Interface, Touch Perception, Feedback, Sensory, Physical Stimulation, Hydrodynamics, Humans, Vibration
User-Computer Interface, Touch Perception, Feedback, Sensory, Physical Stimulation, Hydrodynamics, Humans, Vibration
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