
doi: 10.1109/ms.2008.69
handle: 20.500.14279/1814
The study investigated the strengths and weaknesses of existing user-centered design (UCD) methods for eliciting requirements from older adults. A case study in which older people are involved in designing, developing, and evaluating a virtual-garden prototype. Users could potentially employ this device (which has an interface that resembles a real garden) as an empathic information appliance that would provide weather forecasts and help control smart devices and assistive technologies. Creativity-oriented techniques are suggested to designers, developers, and engineers when creating products so that older people are included in the market consideration.
Computer and Information Sciences, Design, Augmented reality, Human computer interaction, Natural Sciences
Computer and Information Sciences, Design, Augmented reality, Human computer interaction, Natural Sciences
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