
doi: 10.1109/mcg.2008.4
pmid: 18240782
The field of games aimed at social change is young and ripe with opportunity, and several recent announcements of corporate/public-sector partnerships to develop such games are further fueling hopes for its success. These games raise awareness of important social issues in two ways: through "engaging and meaningful game play" and innovative, successful, and often large-scale distribution techniques. Such games are typically low-budget, grassroots creations distributed virally. The focus is on reaching new audiences, exploring innovative distribution options, and drawing attention to an issue.
Games, Experimental, Game Theory, Video Games, Computer Graphics, Signal Processing, Computer-Assisted, Social Change
Games, Experimental, Game Theory, Video Games, Computer Graphics, Signal Processing, Computer-Assisted, Social Change
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