
doi: 10.1109/mc.2013.363
Developed by a team of university students, the KinectMath software program encourages junior high and high school students to master abstract algebraic functions through embodied interactions using popular game-playing technology. The Web extra at http://youtu.be/KVoRVIg7U40 is a video segment showing UW Bothell students working with a professor to develop a teaching tool for mathematics by using the Microsoft Kinect.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 17 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
