
This paper presents an ongoing project that builds engaging, affectionate and effective pedagogical agents in 3D virtual worlds for learning. Employing the theory of Transformed Social Interaction (TSI), we design pedagogical agents with abilities of self-representation, emotional states reasoning and situational awareness. A prototype of a virtual quiz show, Quizmaster, has been implemented to realize these abilities, and will be used to test for the effectiveness of the approach.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 3 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
