
VR has now come from industry to everyday application. Mainstream software and devices allow artists to create contents with a fast learning curve. Since 2014, with the launch of Google Cardboard and 360 cameras at a reasonable price, with the massive success of Unity 3D and Unreal UDK, real-time immersion no longer stands in the hands of experts but spreads to creative enthusiasts which result in a huge production of content. Like at the early age of photography and then cinema, slowly emerge questions about composition, narrative structure and visual grammar. This article is a raw presentation of issues of narrative grammar in 360.
VR, narrative, immersion, ambiance, 360 images, [SHS.ARCHI] Humanities and Social Sciences/Architecture, space management, scenology
VR, narrative, immersion, ambiance, 360 images, [SHS.ARCHI] Humanities and Social Sciences/Architecture, space management, scenology
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