
Feedback is an important ingredient to enhance athletes' skill acquisition. Currently, feedback design in the motor skill domain via Computer-based Sport Training (CBST) can be categorized as: (1) feedback content, such as speed, accuracy, movement, time, and reaction time, (2) providing athletes with access to their feedback via an appropriate user interface, and (3) feedback modality, such as visual, audio, tactile, and haptic. The current feedback is led by technology and does not explicitly address the pedagogical issues on the achievement of intended training outcomes. To overcome the limitations of current feedback design in CBST, this paper suggests the design of feedback that is based on a pedagogical approach.
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