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3D Simulator Using Zorb Ball

Authors: Roger Achkar; Georges Abou Kassem; Hany El Khoury;

3D Simulator Using Zorb Ball

Abstract

The goal of this work is to design and implement a new system that allows the user to apply his/her every day motor skills to simulate games. This system adds to the known gaming techniques the physical benefits as well as the real interaction between user and machine. Moreover, the gamers around the world can benefit from this project as well as the people who need physical rehabilitation .The latter can use it to walk and jump without being forced to leave his/her place; a fact which can help them speed up their recovery. The system mainly consists of a Zorb ball that allows the movement of the user in all directions. The Zorb ball is enclosed in a mount to keep it stationary, where it floats on a certain level of water contained within the mount. Video glasses are also used to provide a realistic graphical interface for the user. In addition, an electronic gun is used for aiming and shooting.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
1
Average
Average
Average
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