
doi: 10.1109/dcc.2017.90
Widespread of virtual reality technologies across entertainment formats has created a diverse infrastructure of related technologies as head-mount displays, dome screens and virtual reality multi-camera platforms. As omnidirectional content is processing pipeline is completely different form conventional planar video and involves multiple conversion steps which affect quality in a different way. As a result of our research we propose objective quality estimation methodology and a set of tools to evaluate different projection methods and coding tools for omnidirectional video content.
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