
Abstract The visual realism of a computer graphics simulation of outdoor scenery is greatly enhanced by a realistic display of clouds. In this paper, we present an algorithm based on Gardner's work that can render perspectively-correct 3D clouds in real time on current graphics hardware. The use of 3D ellipsoids as primitives permits even close-ups without the viewer noticing the approximation. We describe an implementation using OpenGL.
visual realism, Computing methodologies and applications, outdoor scenery, computer graphics simulation, Machine vision and scene understanding
visual realism, Computing methodologies and applications, outdoor scenery, computer graphics simulation, Machine vision and scene understanding
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