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</script>Abstract A theory of creative thinking is presented as it related to the implementation of computer‐based instructional design. Methods used in a graduate‐level course at Johns Hopkins University for teaching creativity are described. An emphasis on process over product allows instructors to focus on problem‐solving strategies at all levels of development. Finally, the effects of the computer on the creative process are discussed and suggestions are made for avoiding the trap of technological obsolescence.
| citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 1 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
