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The video games industry is the youngest branch of the media and content industries. Born digital and global, this industry has developed from scratch over 40 years, from a by-product of computer scientists’ in-lab activities, then often portrayed as some kind of male teenagers-only preserve, later to become an industry producing profits in the billions and reaching an ever-increasing base of customers across all demographics.
citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 2 | |
popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |