
arXiv: 1205.4564
handle: 11590/298086 , 11590/181519
Harmful Internet hijacking incidents put in evidence how fragile the Border Gateway Protocol (BGP) is, which is used to exchange routing information between Autonomous Systems (ASes). As proved by recent research contributions, even S-BGP, the secure variant of BGP that is being deployed, is not fully able to blunt traffic attraction attacks. Given a traffic flow between two ASes, we study how difficult it is for a malicious AS to devise a strategy for hijacking or intercepting that flow. We show that this problem marks a sharp difference between BGP and S-BGP. Namely, while it is solvable, under reasonable assumptions, in polynomial time for the type of attacks that are usually performed in BGP, it is NP-hard for S-BGP. Our study has several by-products. E.g., we solve a problem left open in the literature, stating when performing a hijacking in S-BGP is equivalent to performing an interception.
17 pages with 6 figures
Networking and Internet Architecture (cs.NI), FOS: Computer and information sciences, Interdomain routing, Routing stability, Network protocols, BGP, Hijacking attack, Interception attack, Computational complexity, Internet topics, computational complexity, Analysis of algorithms and problem complexity, F.2, BGP, G.2.2, hijacking attack, interdomain routing, routing stability, Computer Science - Networking and Internet Architecture, C.2.2, Computer Science - Computer Science and Game Theory, network protocols, C.2.2; F.2; G.2.2, interception attack, Network protocols, Computer Science and Game Theory (cs.GT)
Networking and Internet Architecture (cs.NI), FOS: Computer and information sciences, Interdomain routing, Routing stability, Network protocols, BGP, Hijacking attack, Interception attack, Computational complexity, Internet topics, computational complexity, Analysis of algorithms and problem complexity, F.2, BGP, G.2.2, hijacking attack, interdomain routing, routing stability, Computer Science - Networking and Internet Architecture, C.2.2, Computer Science - Computer Science and Game Theory, network protocols, C.2.2; F.2; G.2.2, interception attack, Network protocols, Computer Science and Game Theory (cs.GT)
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