
The referred paper is focused on the boundary between the game and complexity theory. It deals with a special type of 2-players game on an acyclic graph, where one of the players chooses a set of vertices and the second player chooses one of the edges starting in one of the chosen vertices. The game is repeated with a limited number of moves. The first player wins when the second player has no other move but the terminal one. The main results characterize the complexity of the considered Q/A games and of some of their modifications. It is also shown that for general strategies the problem is NP complete.
Analysis of algorithms and problem complexity, Q/A game, 2-person games, Theoretical Computer Science, Computational complexity, Polynomial-time hierarchy, Perfect information games, Complexity of game, Combinatorial games, Games involving graphs, Game on a graph, 2-players game, Computer Science(all)
Analysis of algorithms and problem complexity, Q/A game, 2-person games, Theoretical Computer Science, Computational complexity, Polynomial-time hierarchy, Perfect information games, Complexity of game, Combinatorial games, Games involving graphs, Game on a graph, 2-players game, Computer Science(all)
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