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Procedia - Social and Behavioral Sciences
Article . 2015 . Peer-reviewed
License: CC BY NC ND
Data sources: Crossref
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Wireless Children

Authors: Stan, Emil;

Wireless Children

Abstract

AbstractThere is an agreement in the education sciences literature according to which children's life is strongly influenced by the virtual space; under such circumstances, children get information and skills which are not really used in school. Starting from the assumption that there is a rewards and punishments system functioning in school, our purpose was to find out if such a system works within computer games; in the next stage our purpose was to find out if there are common elements between the two systems of rewards and punishments, that is those from school and those from computer games.

Related Organizations
Keywords

School, Punishments, Children‘s abilities, Rewards, Computer game

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citations
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
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