
This paper aims to explore the possibility of implementing location-based game using the smartphones GPS to enhance the players experience. With the GPS technology, the player can play in a real world as well as in the virtual game world. We postulate this thus will enhance the players experience. To test the hypothesis, a horror game genre with location-based features was developed. The game was evaluated to thirty participants. The results demonstrate the game allowed the participants to explore a new place with fun. In addition, the participants claimed that the game allow them to enjoy a new experience in playing horror game. The participants described that playing the game was giving them more tension compare to playing a conventional horror game. Moreover, the participants claimed that they feel more familiar with the place theyve explored during the game. Finally, some improvements could be done to improve the experience enhancement to the game. First, more variation in the storyline, quests and the enemy. As the game evaluated in this paper is served only as a prototype, the variation of the storyline, quests and the enemy (i.e. the ghost) is limited.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 7 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
