
AbstractThis paper aims to advance in the characterization and implementation of the students’ prior knowledge and knowledge convergence in the context of computer-supported collaborative game-based learning in a university context.
[INFO.EIAH] Computer Science [cs]/Technology for Human Learning, Serious Games., [SHS.EDU] Humanities and Social Sciences/Education, Knowledge Convergence, Game-Based Learning, Prior knowledge, Computer-Supported Collaborative Learning
[INFO.EIAH] Computer Science [cs]/Technology for Human Learning, Serious Games., [SHS.EDU] Humanities and Social Sciences/Education, Knowledge Convergence, Game-Based Learning, Prior knowledge, Computer-Supported Collaborative Learning
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 4 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
