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logit-response dynamics, Learning in games, logit-response dynamics, best-response potential games, info:eu-repo/classification/ddc/330, best-response potential games, 2002 Economics and Econometrics, Learning in games, dynamics, learning in games, info:eu-repo/classification/jel/D83, 2-person games, 330 Economics, info:eu-repo/classification/jel/C72, 10007 Department of Economics, 2003 Finance, stable states, population model, Rationality and learning in game theory
logit-response dynamics, Learning in games, logit-response dynamics, best-response potential games, info:eu-repo/classification/ddc/330, best-response potential games, 2002 Economics and Econometrics, Learning in games, dynamics, learning in games, info:eu-repo/classification/jel/D83, 2-person games, 330 Economics, info:eu-repo/classification/jel/C72, 10007 Department of Economics, 2003 Finance, stable states, population model, Rationality and learning in game theory
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 145 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 1% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 1% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
