
We study both theoretically and experimentally the decisions players make in two queueing games with batch service. In both games, players are asked to independently decide when to join a discrete-time queue to receive service, or they may simply choose not to join it at all. Equilibrium solutions in pure and mixed strategies are constructed for two games where balking is prohibited and where it is allowed. They are then tested experimentally in a study that varies the game type (balking vs. no balking) and information structure (private vs. public information) in a 2X2 between-subject design. With repeated iterations of the stage game, all four experimental conditions result in aggregate, but not individual, behavior approaching mixed-strategy equilibrium play.
equilibrium solution, batch queueing, Decision theory, Batch queueing, Experimental economics, Applications of game theory, Batch queueing, equilibrium solution, experimental economics, Queues and service in operations research, Equilibrium solution, experimental economics, jel: jel:C90
equilibrium solution, batch queueing, Decision theory, Batch queueing, Experimental economics, Applications of game theory, Batch queueing, equilibrium solution, experimental economics, Queues and service in operations research, Equilibrium solution, experimental economics, jel: jel:C90
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