
Skin surfaces form a class of tangent continuous surfaces defined in terms of a set of balls (the atoms of the molecule) and a shrink factor. They are used for the visualization of molecules and for approximation purposes. The authors present an algorithm that approximates a skin surface with a topologically correct mesh. The complexity of the mesh is linear in the size of the Delaunay triangulation of the balls, which is worst case optimal. They also adapt two existing refinement algorithms to improve the quality of the mesh and show that the same algorithm can be used for meshing a union of balls.
Regular triangulation, Control and Optimization, regular triangulation, refinement algorithms, Isotopy, Delaunay triangulation, TRIANGULATION, Computational aspects related to convexity, visualization of molecules, Computer Science Applications, isotopy, Computational Mathematics, Computational Theory and Mathematics, meshing, Numerical aspects of computer graphics, image analysis, and computational geometry, Computer graphics; computational geometry (digital and algorithmic aspects), Skin surfaces, skin surfaces, Geometry and Topology, Meshing
Regular triangulation, Control and Optimization, regular triangulation, refinement algorithms, Isotopy, Delaunay triangulation, TRIANGULATION, Computational aspects related to convexity, visualization of molecules, Computer Science Applications, isotopy, Computational Mathematics, Computational Theory and Mathematics, meshing, Numerical aspects of computer graphics, image analysis, and computational geometry, Computer graphics; computational geometry (digital and algorithmic aspects), Skin surfaces, skin surfaces, Geometry and Topology, Meshing
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