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image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Computers in Human B...arrow_drop_down
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
Computers in Human Behavior
Article . 2017 . Peer-reviewed
License: Elsevier TDM
Data sources: Crossref
DBLP
Article . 2017
Data sources: DBLP
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When newbies and veterans play together: The effect of video game content, context and experience on cooperation

Authors: Yuchang Jin; Junyi Li;

When newbies and veterans play together: The effect of video game content, context and experience on cooperation

Abstract

Abstract This paper explores the effect of video game content, context and experience on cooperative behavior over three research studies. Study 1 is a cross-sectional correlation study exploring the relationship between the video game team-play frequency and pro-social behavior, Study 2 is a 2 (game content: violent video game and neutral video game) × 2 (game context: single-play and team-play) design with the dependent variable being cooperative behavior and Study 3 is a single factor design experiment which examines the effect of the gaming experience on cooperative behavior under a collaborative context. The main findings were that the team-play frequency had a positive correlation with pro-social behavior, and pro-social video game exposure significantly predicted pro-social behavior. Collaborative play was found to significantly increase cooperation in both violent and neutral video games. However, the level of gaming experience tended to moderate the relationship between collaborative play and the level of cooperation.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
24
Top 10%
Top 10%
Top 10%
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