
Abstract This paper describes programming elements for the identification in the high-level graphics programming language PASCAL/Graph [1]. The result is an extended form of the so-called indirect identification model. The identification process takes place in three steps: the user interaction, the search through the relevant graphical data, and the logical inquiry. By this method all reasonable identification actions can be formulated in a device-independent manner and also implemented efficiently. The concept can be carried over to other graphics programming languages easily.
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