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image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Multimedia Systemsarrow_drop_down
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
Multimedia Systems
Article . 1999 . Peer-reviewed
License: Springer TDM
Data sources: Crossref
DBLP
Article . 1999
Data sources: DBLP
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Interactive environments for music and multimedia

Authors: CAMURRI, ANTONIO; FERRENTINO P.;

Interactive environments for music and multimedia

Abstract

Multimodal Environments (MEs) are systems capable of establishing creative, multimodal user interactionby exhibiting real-time adaptive behaviour. In a typical scenario, one or more users are immersed in an environmentallowing them to communicate by means of full-body movement, singing or playing. Users get feedback from the environment in real time in terms of sound, music, visual media,and actuators, i.e. movement of semi-autonomous mobilesystems including mobile scenography, on-stage robots behaving as actors or players, possibly equipped with musicand multimedia output. MEs are therefore a sort of extension of augmented reality environments. From another viewpoint, an ME can be seen as a sort of prolongation of thehuman mind and senses. From an artificial intelligence perspective, an ME consists of a population of physical andas software agents capable of changing their reactions andtheir social interaction over time. For example, a gesture ofthe user(s) can mean different things in different situations,and can produce changes in the agents populating the ME.The paradigm adopted for movement recognition is that ofa human observer of the dance, where the focus of attentionchanges according to the evolution of the dance itself andof the music produced. MEs are therefore agents able to observe the user, extract "gesture gestalts", and change theirstate, including artificial emotions, over time. MEs open newniches of application, many still to be discovered, includingmusic, dance, theatre, interactive arts, entertainment, interactive exhibitions and museal installations, information atelier, edutainment, training, industrial applications and cognitive rehabilitation (e.g. for autism). The environment canbe a theatre, a museum, a discotheque, a school classroom,a rehabilitation centre for patients with a variety of sensory/motor and cognitive impairments, etc. The ME conceptgeneralizes the bio-feedback methods which already havefound widespread applications. The paper introduces MEs,then a flexible ME architecture, with a special focus on themodeling of the emotional component of the agents formingan ME. Description of four applications we recently developed, currently used in several real testbeds, conclude thepaper.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
28
Top 10%
Top 1%
Top 10%
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