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image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Journal of Computing...arrow_drop_down
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
Journal of Computing in Higher Education
Article . 1996 . Peer-reviewed
License: Springer TDM
Data sources: Crossref
DBLP
Article . 1996
Data sources: DBLP
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Designing for cyber-based business simulations

Authors: Benita Cox; Peter Saunders;

Designing for cyber-based business simulations

Abstract

NEW TECHNOLOGICAL CAPABILITIES, such as the Internet, have afforded computer-based business game simulations unique opportunities to span both temporal and spatial boundaries, permitting players from different cultural backgrounds to participate in virtual games. Achieving such ‘virtual presence’ produces a new range of challenges for the designers of these games. Whereas, traditional design provided for a ‘local culture,’ reflecting the needs of groups of individuals gathered in a single physical location and meeting a range of business educational objectives, the opportunity for such meetings to occur in cyberspace extends the requirement for the provision of a ‘local culture’ to that of an ‘operational culture,’ reflecting a broad range of diverse cultural objectives, perceptions, and practice. In this paper the effect of cultural differences on learning behaviors which are relevant to playing business games, in particular those of strategy formulation, communication, decision-making, intelligence gathering, and problem-solving are discussed. Many of the issues raised are applicable not only to the design of business game simulations, but also to the design of any educational software intended for multicultural use.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
3
Average
Top 10%
Average
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