
doi: 10.1007/bf01205279
Participatory design strategies have placed the user at the center of the design process, leaving computer software designers without guidelines for how to design and implement the software system. This paper aims to bring the designer back to the center of the design process. and the way of doing it is to consider computer software as text. Three different text theories are presented in order to explain what is meant by text, namely pragmatics, structuralism and deconstructivism. Finally it is discussed how the design processes should be understood, and how they should be organized when taking the text point of view of computer software.
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