
Today’s online education is very essential tool for learning. The advancement of information technology has allowed the creation of virtual courses which have created new challenges for teachers in motivating students. The online classes are becoming monotonous and hence not creating more interest among learners since it has no gamification environment and there are no proper application of gamification elements. Most of the online learning platforms are either text or video-based or live communication between teachers and learners. The objective is to define gamified element in the current online education platforms to motivate students. In this paper, gamified modeling environment is proposed in which the learner is provided with different paths of learning depending upon their initial performance. A new clustering algorithm is used to cluster the learner into different groups. In this paper, we mainly focus on the improved version of the creation of gamified learning model based on different layers so that the overall learning process can be more effective.
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