
AbstractThe experiment consisted of three parts: the login-stage, the experiment and an after-survey. The experiment starts with 6 single-player Tower of Hanoi games to enable learning and to induce routine, referred to as “individual decision-making expertise in routine-strategy”. The single-player rounds are followed by 6 three-player Tower of Hanoi games, where the first three multiplayer-games can be solved perfectly by the agents when sticking to the single player strategy.
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