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https://doi.org/10.1007/978-3-...
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Empirical Research Design

Authors: Ulrich G. Strunz;

Empirical Research Design

Abstract

AbstractThe experiment consisted of three parts: the login-stage, the experiment and an after-survey. The experiment starts with 6 single-player Tower of Hanoi games to enable learning and to induce routine, referred to as “individual decision-making expertise in routine-strategy”. The single-player rounds are followed by 6 three-player Tower of Hanoi games, where the first three multiplayer-games can be solved perfectly by the agents when sticking to the single player strategy.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
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