
doi: 10.1002/yd.372
pmid: 21240950
Abstract“Educational technology” is often equated in the popular imagination with “computers in the schools.” But technology is much more than merely computers, and education is much more than mere schooling. The landscape of child‐accessible technologies is blossoming in all sorts of directions: tools for communication, for physical construction and fabrication, and for human‐computer interaction. These new systems and artifacts allow educational designers to think much more creatively about when and where learning takes place in children's lives, both within and outside the classroom.
Models, Educational, Schools, Adolescent, Educational Technology, Problem-Based Learning, Social Environment, Creativity, Child Development, Computer Systems, Humans, Diffusion of Innovation, Program Development, Child
Models, Educational, Schools, Adolescent, Educational Technology, Problem-Based Learning, Social Environment, Creativity, Child Development, Computer Systems, Humans, Diffusion of Innovation, Program Development, Child
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