
doi: 10.1002/vis.295
AbstractBehavioural models offer the ability to simulate autonomous agents like organisms and living beings. Psychological studies have shown that human behaviour can be described by a perception–decision–action loop, in which the decisional process should integrate several programming paradigms such as real time, concurrency and hierarchy. Building such systems for interactive simulation requires the design of a reactive system treating flows of data to and from the environment, and involving task control and preemption. Since a complete mental model based on vision and image processing cannot be constructed in real time using purely geometrical information, higher levels of information are needed in a model of the virtual environment. For example, the autonomous actors of a virtual world would exploit the knowledge of the environment topology to navigate through it. Accordingly, in this paper we present our programming environment for real‐time behavioural animation which is compounded of a general animation and simulation platform, a behavioural modelling language and a scenario‐authoring tool. Those tools has been used for different applications such as pedestrian and car driver interaction in urban environments, or a virtual museum populated by a group of visitors. Copyright © 2002 John Wiley & Sons, Ltd.
Computing methodologies and applications, scenario authoring, believability, agent architectures, [INFO.INFO-MO] Computer Science [cs]/Modeling and Simulation, behavioural animation, synthetic agents, I.3.7.0: Animation, Machine vision and scene understanding
Computing methodologies and applications, scenario authoring, believability, agent architectures, [INFO.INFO-MO] Computer Science [cs]/Modeling and Simulation, behavioural animation, synthetic agents, I.3.7.0: Animation, Machine vision and scene understanding
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