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RESULTS OF THE EXPERIMENT ON THE INTEGRATION OF INFORMATION AND GAME TECHNOLOGIES IN THE ORGANIZATION OF INDEPENDENT WORK OF FUTURE ACCOUNTANTS

RESULTS OF THE EXPERIMENT ON THE INTEGRATION OF INFORMATION AND GAME TECHNOLOGIES IN THE ORGANIZATION OF INDEPENDENT WORK OF FUTURE ACCOUNTANTS

Abstract

An important problem in modern vocational education is integration of information and game technologies into organization of independent work of students of vocational establishments. The problem of organization of independent work in educational process was investigated by T. Biryukova, N. Boyko, I. Vdovenko, I. Pichugina, V. Stepanov etc. The problem of organization of educational process with application of facilities of information technologies was investigated by O. Bulavenko, R. Gurevych, L. Maksimova, I. Pichugina, T. Poyasok, O. Stupak etc. The problem of introduction of playing technologies into educational process was investigated by O. Homonyuk, N. Gushchyna, Y. Krasovska etc. To solve the problems, experimental study of the feasibility of integrating information and game technologies into organization of independent work of students studying for the profession “Accountant for registration of accounting data” at Higher Vocational School №7 Kremenchuk Poltava region on the subject “Information Systems and Technologies in Accounting”. The subject of the study was the introduction of information and game technologies into organization of independent work of students. The aim of the work was to experimentally test feasibility of integrating information and game technologies into the organization of independent work of students. As a result of research and experimental work, it was found that the use of an educational site provides students with access to significant amount of information resources, and the use of business simulation creates conditions for practical skills of using the accounting program “1C: Accounting”. This circumstance made it possible to change the very concept of information support and allowed to implement a fundamentally new approach to the organization of independent work of students studying the subject “Information Systems and Technologies in Accounting”. Thus, in the process of organizing independent work of students, it is advisable to use technology of integration of information and game technologies, as it allows: to create the most effective conditions for students to obtain the necessary knowledge, skills and abilities; to form a modern competitive future specialist, able to solve professional problems independently, using modern computer technologies; learn to think critically and analyze their activities, independently increase their competence throughout life.

У статті представлено результати експериментального дослідження доцільності інтеграції інформаційних та ігрових технологій в організацію самостійної роботи здобувачів освіти, що навчаються за професією «Обліковець з реєстрації бухгалтерських даних» у Вищому професійному училищі №7 м. Кременчука Полтавської області з предмета «Інформаційні системи і технології в обліку». Описано три етапи експерименту: констатувальний, формувальний і контрольний. Визначено критерії оцінки доцільності інтеграції інформаційних та ігрових технологій в організацію самостійної роботи: мотиваційно-особистісний, практично-професійної спрямованості, функціонально-компетентнісний. Описано обрані методи і методики дослідження. Наведено статистичний аналіз результатів експерименту: рівня активності та спрямованість навчальної діяльності здобувачів освіти; кількісні та якісні характеристики інформаційного забезпечення навчальної діяльності, її професійну спрямованість, систематизованість, доступність для засвоєння; загальний рівень ефективності навчальної діяльності.

Keywords

future accountant;, бізнес-симуляція., game technologies;, ; business simulation., independent work;, інформаційні технології;, самостійна робота;, ігрові технології;, майбутній обліковець;, Information Technology;

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
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