
The given article makes an attempt to determine creative resources of students of secondary vocational establishments; it also substantiates the necessity for students’ creative resources development since the first years of their studies at college. The article shows the historical retrospective of social role-play pedagogies development; it defines the basic methods of social role-play activity realization, its main principles and manifests problems of its practical application.
В статье осуществляется попытка определить креативные ресурсы студентов учреждений среднего профессионального образования, приводится обоснование необходимости развития у студентов креативных ресурсов уже с первых курсов обучения. Представлен исторический экскурс социоигровой педагогики, определены приоритетные способы организации социоигровой деятельности, имеющие принципиальное значение для ее осуществления, а также выявлены проблемы в ее применении.
КРЕАТИВНОСТЬ, ТВОРЧЕСТВО, КРЕАТИВНЫЕ РЕСУРСЫ, СОЦИОИГРОВАЯ ДЕЯТЕЛЬНОСТЬ
КРЕАТИВНОСТЬ, ТВОРЧЕСТВО, КРЕАТИВНЫЕ РЕСУРСЫ, СОЦИОИГРОВАЯ ДЕЯТЕЛЬНОСТЬ
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