
This paper shares ideas for illustrating GLSL programming based on the classic Marching Cubes algorithm. The algorithm has a number of appealing aspects: it is feasible to implement as one of the components in a computer graphics course, it motivates naturally a number of GLSL concepts and constructs, and leaves the students with a sense of accomplishment having reproduced original research. The paper suggest possible variations and extensions that could form the basis for final group projects.
CCS Concepts: Computing methodologies --> Computer graphics; Shape modeling
Eurographics 2021 - Education Papers
Education Papers III
Ivaylo Ilinkin
57
60
Computer graphics, Shape modeling, Computing methodologies
Computer graphics, Shape modeling, Computing methodologies
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