
arXiv: 2106.00402
The network coloring game has been proposed in the literature of social sciences as a model for conflict-resolution circumstances. The players of the game are the vertices of a graph with $n$ vertices and maximum degree $Δ$. The game is played over rounds, and in each round all players simultaneously choose a color from a set of available colors. Players have local information of the graph: they only observe the colors chosen by their neighbors and do not communicate or cooperate with one another. A player is happy when she has chosen a color that is different from the colors chosen by her neighbors, otherwise she is unhappy, and a configuration of colors for which all players are happy is a proper coloring of the graph. It has been shown in the literature that, when the players adopt a particular greedy randomized strategy, the game reaches a proper coloring of the graph within $O(\log(n))$ rounds, with high probability, provided the number of colors available to each player is at least $Δ+2$. In this note we show that a modification of the aforementioned greedy strategy yields likewise a proper coloring of the graph, provided the number of colors available to each player is at least $Δ+1$, and results in a simple randomized distributed algorithm for the $(Δ+1)$-coloring problem..
Some references have been added, as well as some discussion on the connection between the network coloring game and the distributed coloring problem
FOS: Computer and information sciences, symmetric strategies, Discrete Mathematics (cs.DM), Games on graphs (graph-theoretic aspects), Randomized algorithms, games on graphs, distributed computing, Coloring of graphs and hypergraphs, greedy algorithms, Computer Science - Computer Science and Game Theory, Graph theory (including graph drawing) in computer science, Graph algorithms (graph-theoretic aspects), graph coloring, Distributed algorithms, Computer Science - Discrete Mathematics, Computer Science and Game Theory (cs.GT)
FOS: Computer and information sciences, symmetric strategies, Discrete Mathematics (cs.DM), Games on graphs (graph-theoretic aspects), Randomized algorithms, games on graphs, distributed computing, Coloring of graphs and hypergraphs, greedy algorithms, Computer Science - Computer Science and Game Theory, Graph theory (including graph drawing) in computer science, Graph algorithms (graph-theoretic aspects), graph coloring, Distributed algorithms, Computer Science - Discrete Mathematics, Computer Science and Game Theory (cs.GT)
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