
Effective industrial training has always been vital. Recently, the need for robust, safe, repeatable and cost-effective digital applications drove many industries to explore immersive technologies and especially Immersive Virtual Reality (IVR) as a possible solution. In this paper, we depict three such cases, from the Danish industry and showcase the motivation of such adoption, technological and design characteristics, alongside perception of its applicability.
Virtual Reality, I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism
Virtual Reality, I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 9 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
