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image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao https://doi.org/10.1...arrow_drop_down
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
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An Observational Coding Scheme for Detecting Children's Usability Problems in Augmented Reality

Authors: Iulian Radu; Katherine Guzdial; Simina Avram;

An Observational Coding Scheme for Detecting Children's Usability Problems in Augmented Reality

Abstract

Handheld augmented reality (AR) is a unique medium that can be helpful for young children's entertainment and education, but to achieve the benefits of this technology, experiences need to be appropriately designed for young children's developing skills. In the current research, we are interested in identifying and quantifying the usability problems that are encountered by children using handheld AR applications. We have developed a qualitative coding scheme for detecting AR usability problems from video observations of user interactions. We then applied the coding scheme to extract usability problems encountered by children aged 5-10 years old as they played with a handheld AR game. Through triangulation with performance data, we have detected usability problems related to AR and non-AR components of the experience. Our analysis found positive and negative correlations between usability problems and child age, and found that children experienced a variety of problems such as grip and posture strains, inabilities to recover from various types of tracking loss, difficulties orienting their body around the gameboard, etc. This work is the first in a series of studies applying the qualitative coding for understanding young children's ability to use handheld AR applications.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
12
Top 10%
Average
Top 10%
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