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Virtual Reality in Pain Therapy: A Requirements Analysis for Older Adults with Chronic Back Pain

Authors: Oskar Stamm; Rebecca Dahms; Ursula Müller-Werdan;
APC: 2,125.12 EUR

Virtual Reality in Pain Therapy: A Requirements Analysis for Older Adults with Chronic Back Pain

Abstract

Abstract Background Today immersive environments such as Virtual Reality (VR) offer new opportunities for serious gaming in exercise therapy and psychoeducation. Chronic back pain (CBP) patients could benefit from exergames in VR. The requirements in older CBP patient for a VR pain therapy have not yet been determined in studies. The aim of the study was to perform a requirements analysis for the user group of geriatric patients with CBP for a VR exergame. The objective was to find out the expectations, desires, preferences and barriers in order to collect them as requirements for this vulnerable group and to determine frameworks of therapy by physiotherapists and psychotherapists.Methods We conducted a requirements analysis through semi-structured interviews with 10 elderly participants with CBP. Furthermore, two focus groups were conducted with three physiotherapists and two psychotherapists to determine frameworks of therapy programs for the target group. The qualitative data were transcribed and examined through a structuring content analysis. Subsequently, the results of the analysis were prioritized by all participants of the studyResults The results of the requirements analysis indicate mandatory requirements for the overall system, hardware, software and gamification elements. The key requirements were target-group-specific applications of the VR exergame through e.g. individual briefing, user-friendly handling, inclusion of movement limitations, presentation of everyday scenarios in combination with biofeedback, age-appropriate feedback through praise and awards and a maximum exercise duration of 30 min and 15 min of relaxation.Conclusion It should be possible to use the determined requirements productively to create user-friendly VR exergames that motivate elderly chronic back pain patients to perform exercises regularly. The study is registered in the German Clinical Trials Register (DRKS-ID: DRKS00015294 12.10.2018)

Keywords

Male, Geriatrics ; Pain Management/methods [MeSH] ; Female [MeSH] ; Aged [MeSH] ; Exercise Therapy/instrumentation [MeSH] ; Humans [MeSH] ; Psychotherapy ; Chronic Back pain ; Exercise Therapy/methods [MeSH] ; Chronic Pain/therapy [MeSH] ; Exergame ; Back Pain/therapy [MeSH] ; Male [MeSH] ; Research ; Physiotherapy ; Virtual Reality Exposure Therapy/methods [MeSH] ; Virtual reality treatment program ; Virtual Reality [MeSH], Research, Virtual Reality Exposure Therapy, Exergame, Virtual Reality, 610, Neurosciences. Biological psychiatry. Neuropsychiatry, Virtual reality treatment program, Exercise Therapy, Chronic Back pain, Psychotherapy, Back Pain, Geriatrics, Humans, Pain Management, Female, Chronic Pain, Physiotherapy, 600 Technik, Medizin, angewandte Wissenschaften::610 Medizin und Gesundheit::610 Medizin und Gesundheit, RC321-571, Aged

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
52
Top 1%
Top 10%
Top 10%
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gold