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Setting Up a Java 8 Game Development Environment

Authors: Wallace Jackson;

Setting Up a Java 8 Game Development Environment

Abstract

Welcome to the book Beginning Java 8 Games Development! Let’s get started by creating a solid development software foundation for use with this book. The core of this foundation will be Java SDK (Software Development Kit) 8, also called JDK (Java Development Kit) 8. I will also set you up with NetBeans IDE 8.0 (Integrated Development Environment), which will make coding Java 8 games much easier. After that, I will introduce you to the latest open-source new media content creation software packages for digital illustration (Inkscape), digital imaging (GIMP [GNU Image Manipulation Program]), digital video (EditShare Lightworks), digital audio (Audacity), and 3D modeling and animation (Blender). At the end of the chapter, I will also suggest some other professional-level software packages that you should consider adding to the professional game development workstation that you will be creating over the course of this chapter.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
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