
AbstractThis chapter presents and discusses current approaches and trends in computer-based modelling of pathways and movement networks in archaeology. After an introduction to the theoretical concepts involved, we present a state of the art of methodologies applied for reconstructing pathways and movement in ancient landscapes and discuss the various difficulties in using these methods as well as the most important technical hurdles involved. The problems of integrating optimal pathfinding algorithms with ‘softer’ socio-cultural variables are highlighted, as well as the limitations of modelling connections between places using least-cost path techniques. Network analysis reconstruction and analysis approaches are then reviewed as tools to better understand the overall structure of movement and communication in ancient landscapes. It is concluded that, while the potential of current approaches for understanding ancient movement is considerable, improvement is still needed in three main areas: the integration of approaches, sensitivity analysis and validation, and the theoretical underpinning of models of ancient movement.
570, [SHS.STAT]Humanities and Social Sciences/Methods and statistics, [SHS.ARCHEO] Humanities and Social Sciences/Archaeology and Prehistory, [SHS.ARCHEO]Humanities and Social Sciences/Archaeology and Prehistory, 550, Least-cost paths, ACM: I.: Computing Methodologies/I.6: SIMULATION AND MODELING/I.6.5: Model Development/I.6.5.0: Modeling methodologies, Movement, [SHS.GEO] Humanities and Social Sciences/Geography, [SHS.GEO]Humanities and Social Sciences/Geography, [INFO.INFO-MO]Computer Science [cs]/Modeling and Simulation, Landscape archaeology, ACM: I.: Computing Methodologies/I.6: SIMULATION AND MODELING/I.6.8: Types of Simulation/I.6.8.6: Monte Carlo, [SHS.HIST] Humanities and Social Sciences/History, [SHS.STAT] Humanities and Social Sciences/Methods and statistics, [SDE.ES] Environmental Sciences/Environment and Society, Network analysis, [INFO.INFO-MO] Computer Science [cs]/Modeling and Simulation, [SHS.HIST]Humanities and Social Sciences/History, [SDE.ES]Environmental Sciences/Environment and Society, Pathways
570, [SHS.STAT]Humanities and Social Sciences/Methods and statistics, [SHS.ARCHEO] Humanities and Social Sciences/Archaeology and Prehistory, [SHS.ARCHEO]Humanities and Social Sciences/Archaeology and Prehistory, 550, Least-cost paths, ACM: I.: Computing Methodologies/I.6: SIMULATION AND MODELING/I.6.5: Model Development/I.6.5.0: Modeling methodologies, Movement, [SHS.GEO] Humanities and Social Sciences/Geography, [SHS.GEO]Humanities and Social Sciences/Geography, [INFO.INFO-MO]Computer Science [cs]/Modeling and Simulation, Landscape archaeology, ACM: I.: Computing Methodologies/I.6: SIMULATION AND MODELING/I.6.8: Types of Simulation/I.6.8.6: Monte Carlo, [SHS.HIST] Humanities and Social Sciences/History, [SHS.STAT] Humanities and Social Sciences/Methods and statistics, [SDE.ES] Environmental Sciences/Environment and Society, Network analysis, [INFO.INFO-MO] Computer Science [cs]/Modeling and Simulation, [SHS.HIST]Humanities and Social Sciences/History, [SDE.ES]Environmental Sciences/Environment and Society, Pathways
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