
AbstractSolving multiobjective optimization problems with interactive methods enables a decision maker with domain expertise to direct the search for the most preferred trade-offs with preference information and learn about the problem. There are different interactive methods, and it is important to compare them and find the best-suited one for solving the problem in question. Comparisons with real decision makers are expensive, and artificial decision makers (ADMs) have been proposed to simulate humans in basic testing before involving real decision makers. Existing ADMs only consider one type of preference information. In this paper, we propose ADM-II, which is tailored to assess several interactive evolutionary methods and is able to handle different types of preference information. We consider two phases of interactive solution processes, i.e., learning and decision phases separately, so that the proposed ADM-II generates preference information in different ways in each of them to reflect the nature of the phases. We demonstrate how ADM-II can be applied with different methods and problems. We also propose an indicator to assess and compare the performance of interactive evolutionary methods.
Päätöksen teko monitavoitteisesti, Performance comparison, Decision analytics utilizing causal models and multiobjective optimization, evoluutiolaskenta, päätöksentukijärjestelmät, Multiobjective Optimization Group, QA75.5-76.95, Information technology, T58.5-58.64, monitavoiteoptimointi, Computational Science, Many-objective optimization, Preferences, Electronic computers. Computer science, interaktiivisuus, Laskennallinen tiede, Decision making, Interactive methods
Päätöksen teko monitavoitteisesti, Performance comparison, Decision analytics utilizing causal models and multiobjective optimization, evoluutiolaskenta, päätöksentukijärjestelmät, Multiobjective Optimization Group, QA75.5-76.95, Information technology, T58.5-58.64, monitavoiteoptimointi, Computational Science, Many-objective optimization, Preferences, Electronic computers. Computer science, interaktiivisuus, Laskennallinen tiede, Decision making, Interactive methods
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