
Abstract This paper presents an experimental feedback on a serious game dedicated to strengthening programming skills. This serious game, called Prog&Play, is built on an open source real‐time strategy game. Its goal is to be compatible with different students, teachers and institutions. We based its evaluation on an iterative process that allows to implement the game and carry out experimentations in several contexts. Through this assessment, we define a framework which has been tested by third parties and we analyse both positive and negative points to improve the project. Evaluation is indeed beneficial and enables you to establish communication about the implemented practices.
Learning Programming, 330, 070, Serious Games, Prog&Play, RTS, ACM: I.: Computing Methodologies/I.3: COMPUTER GRAPHICS, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education, Real Time Strategy Games, Video Games, SG, [INFO.EIAH]Computer Science [cs]/Technology for Human Learning
Learning Programming, 330, 070, Serious Games, Prog&Play, RTS, ACM: I.: Computing Methodologies/I.3: COMPUTER GRAPHICS, ACM: K.: Computing Milieux/K.3: COMPUTERS AND EDUCATION/K.3.1: Computer Uses in Education, Real Time Strategy Games, Video Games, SG, [INFO.EIAH]Computer Science [cs]/Technology for Human Learning
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